Procedural Generation

This is a collection of 'papers' I wrote for independent study during the Fall 2016 semester. The general theme is on 'procedural texturing'.

This site uses lots of Javascript, mostly to animate WebGL canvases, fill SVGs, and other features to demo proceedural generation.

  1. 'Paper' One: Hashing and Coherence | Pages 1 2
  2. 'Paper' Two: Fractal Noise and Textures | Pages 1 2 3
  3. 'Paper' Three: Projecting Procedural Textures Onto 3d Surfaces | Pages 1 extra (Note: Lots of embedded videos, might be slow in firefox)

Extras
Webgl test